Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
Include |
#include "Kismet2/KismetEditorUtilities.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp |
static bool GenerateBlueprintSkeleton
(
UBlueprint * BlueprintObj,
bool bForceRegeneration
)
Generates a blueprint skeleton only. Minimal compile, no notifications will be sent, no GC, etc. Only successful if there isn't already a skeleton generated