FKismetEditorUtilities::IsClassABlueprintSkeleton

Check to see if a given class is blueprint skeleton class.

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h

Include

#include "Kismet2/KismetEditorUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp

Syntax

static bool IsClassABlueprintSkeleton
(
    const UClass * Class
)

Remarks

Check to see if a given class is blueprint skeleton class.

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