FKismetEditorUtilities::IsReferencedByUndoBuffer

Determines if the specified blueprint is referenced currently in the undo buffer.

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h

Include

#include "Kismet2/KismetEditorUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp

Syntax

static bool IsReferencedByUndoBuffer
(
    UBlueprint * Blueprint
)

Remarks

Determines if the specified blueprint is referenced currently in the undo buffer.

Returns

True if the Blueprint is saved in the undo buffer, false if not.

Parameters

Parameter

Description

Blueprint

The Blueprint you want to query about.

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