FKismetEditorUtilities::PropertyHasBoundEvents

Returns true if the given property name has any bound component events in any blueprint graphs

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h

Include

#include "Kismet2/KismetEditorUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp

Syntax

static bool PropertyHasBoundEvents
(
    const UBlueprint * Blueprint,
    FName PropertyName
)

Remarks

Returns true if the given property name has any bound component events in any blueprint graphs

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