FKismetEditorUtilities::RegisterOnBlueprintCreatedCallback

Will add an event to a list of callbacks to occur post Blueprint creation if the Blueprint is a child of the class

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h

Include

#include "Kismet2/KismetEditorUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp

Syntax

static void RegisterOnBlueprintCreatedCallback
(
    void * InOwner,
    UClass * InTargetClass,
    FOnBlueprintCreated InOnBlueprintCreatedCallback
)

Remarks

Will add an event to a list of callbacks to occur post Blueprint creation if the Blueprint is a child of the class

Parameters

Parameter

Description

InOwner

Method of look-up so these registrations can later be removed when unregistering the Owner.

InTargetClass

If a new Blueprint is a child of the target class, the event will attempt to be placed in the main event graph

InOnBlueprintCreatedCallback

Callback to call when the Blueprint is created

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss