Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/DebuggerCommands.h |
Include |
#include "Kismet2/DebuggerCommands.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/DebuggerCommands.cpp |
static void BuildToolbar
(
FToolMenuSection & InSection,
bool bIncludeLaunchButtonAndOptions
)
Populates a toolbar with the menu commands for play-world control (pause/resume/stop/possess/eject/step/show current loc)