FScopedCompilerEvent

This class will begin a new compile event on construction, and automatically end it when the instance goes out of scope

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/CompilerResultsLog.h

Include

#include "Kismet2/CompilerResultsLog.h"

Syntax

class FScopedCompilerEvent

Remarks

This class will begin a new compile event on construction, and automatically end it when the instance goes out of scope

Constructors

Name Description

Public function

FScopedCompilerEvent

(
    const TCHAR* InName
)

Constructor; automatically begins a new event

Destructors

Name Description

Public function

~FScopedCompilerEvent()

Destructor; automatically ends the event

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