FStructureEditorUtils::IsUniqueVariableFriendlyName

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/StructureEditorUtils.h

Include

#include "Kismet2/StructureEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/StructureEditorUtils.cpp

Syntax

static bool IsUniqueVariableFriendlyName
(
    const UUserDefinedStruct * Struct,
    const FString & DisplayName
)

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