Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/StructureEditorUtils.h |
Include |
#include "Kismet2/StructureEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/StructureEditorUtils.cpp |
static void OnStructureChanged
(
UUserDefinedStruct * Struct,
EStructureEditorChangeInfo ChangeReason
)
Called after UDS was changed by editor