INameValidatorInterface::BlueprintObjectNameIsUnique

Helper method to see if object exists with this name in the blueprint.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/Kismet2NameValidators.h

Include

#include "Kismet2/Kismet2NameValidators.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2NameValidators.cpp

Syntax

static bool BlueprintObjectNameIsUnique
(
    class UBlueprint * Blueprint,
    const FName & Name
)

Remarks

Helper method to see if object exists with this name in the blueprint. Useful for testing for name conflicts with objects create with Blueprint as their outer

Returns

True if name is not used by object in the blueprint, False otherwise

Parameters

Parameter

Description

Blueprint

The blueprint to check

Name

The name to check for conflicts

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