INameValidatorInterface::FindValidString

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/Kismet2NameValidators.h

Include

#include "Kismet2/Kismet2NameValidators.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2NameValidators.cpp

Syntax

EValidatorResult FindValidString
(
    FString & InOutName
)

Returns

Ok if was valid and doesn't require anything, AlreadyInUse if was already in use and is replaced with new one

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