Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/Kismet2NameValidators.h |
Include |
#include "Kismet2/Kismet2NameValidators.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2NameValidators.cpp |
EValidatorResult FindValidString
(
FString & InOutName
)
Ok if was valid and doesn't require anything, AlreadyInUse if was already in use and is replaced with new one