Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
Include |
#include "Layers/LayersSubsystem.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp |
virtual void AddAllLayersTo
(
TArray< TWeakObjectPtr< ULayer > > & OutLayers
) const
Gets all known layers and appends them to the provided array
Parameter |
Description |
---|---|
OutLayers[OUT] |
Output array to store all known layers |