ULayersSubsystem::AddAllLayersTo

Gets all known layers and appends them to the provided array

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h

Include

#include "Layers/LayersSubsystem.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp

Syntax

virtual void AddAllLayersTo
(
    TArray< TWeakObjectPtr< ULayer > > & OutLayers
) const

Remarks

Gets all known layers and appends them to the provided array

Parameters

Parameter

Description

OutLayers[OUT]

Output array to store all known layers

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