ULayersSubsystem::EditorMapChange

Delegate handler for FEditorDelegates::MapChange. It internally calls LayersChanged.Broadcast.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h

Include

#include "Layers/LayersSubsystem.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp

Syntax

void EditorMapChange()

Remarks

Delegate handler for FEditorDelegates::MapChange. It internally calls LayersChanged.Broadcast.

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