ULayersSubsystem::IsActorValidForLayer

Checks to see if the specified actor is in an appropriate state to interact with layers

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h

Include

#include "Layers/LayersSubsystem.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp

Syntax

virtual bool IsActorValidForLayer
(
    AActor * Actor
)

Remarks

Checks to see if the specified actor is in an appropriate state to interact with layers

Parameters

Parameter

Description

Actor

The actor to validate

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss