ULayersSubsystem::IsLayer
Checks whether the [ULayer](API\Runtime\Engine\Layers\ULayer) Object of the provided layer name exists.
Module
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UnrealEd
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Header
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/Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h
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Include
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#include "Layers/LayersSubsystem.h"
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Source
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/Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp
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Checks whether the ULayer Object of the provided layer name exists.
If true a valid ULayer Object was found; if false, a valid ULayer object was not found
LayerName
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The name of the layer whose ULayer Object to retrieve
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