ULayersSubsystem::IsLayer

Checks whether the [ULayer](API\Runtime\Engine\Layers\ULayer) Object of the provided layer name exists.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h

Include

#include "Layers/LayersSubsystem.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp

Syntax

bool IsLayer
(
    const FName & LayerName
)

Remarks

Checks whether the ULayer Object of the provided layer name exists.

Returns

If true a valid ULayer Object was found; if false, a valid ULayer object was not found

Parameters

Parameter

Description

LayerName

The name of the layer whose ULayer Object to retrieve

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