ULayersSubsystem::RemoveViewFromActorViewVisibility

Removes the corresponding visibility bit from all actors (slides the later bits down 1)

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h

Include

#include "Layers/LayersSubsystem.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp

Syntax

virtual void RemoveViewFromActorViewVisibility
(
    FLevelEditorViewportClient * ViewportClient
)

Remarks

Removes the corresponding visibility bit from all actors (slides the later bits down 1)

Parameters

Parameter

Description

ViewportClient

The viewport client to update visibility on

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