Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
Include |
#include "Layers/LayersSubsystem.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp |
virtual void RemoveViewFromActorViewVisibility
(
FLevelEditorViewportClient * ViewportClient
)
Removes the corresponding visibility bit from all actors (slides the later bits down 1)
Parameter |
Description |
---|---|
ViewportClient |
The viewport client to update visibility on |