Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
Include |
#include "Layers/LayersSubsystem.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp |
virtual bool SelectActorsInLayers
(
const TArray< FName > & LayerNames,
const bool bSelect,
const bool bNotify,
const bool bSelectEvenIfHidden,
const TSharedPtr< ActorFilter > & Filter
)
Selects/de-selects actors belonging to the named layers.
true if at least one actor was selected/deselected.
Parameter |
Description |
---|---|
LayerNames |
A valid list of layer names. |
bSelect |
If true actors are selected; if false, actors are deselected. |
bNotify |
If true the Editor is notified of the selection change; if false, the Editor will not be notified |
bSelectEvenIfHidden |
[optional] If true even hidden actors will be selected; if false, hidden actors won't be selected. |
Filter |
[optional] Actor that don't pass the specified filter restrictions won't be selected. |