ULayersSubsystem::SetLayerVisibility

Changes the named layer's visibility to the provided state

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h

Include

#include "Layers/LayersSubsystem.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp

Syntax

virtual void SetLayerVisibility
(
    const FName & LayerName,
    const bool bIsVisible
)

Remarks

Changes the named layer's visibility to the provided state

Parameters

Parameter

Description

LayerName

The name of the layer to affect.

bIsVisible

If true the layer will be visible; if false, the layer will not be visible.

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