Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
Include |
#include "Layers/LayersSubsystem.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp |
Changes visibility of the named layers to the provided state
Parameter |
Description |
---|---|
LayerNames |
The names of the layers to affect |
bIsVisible |
If true the layers will be visible; if false, the layers will not be visible |