ULayersSubsystem::SetLayersVisibility

Changes visibility of the named layers to the provided state

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h

Include

#include "Layers/LayersSubsystem.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp

Syntax

virtual void SetLayersVisibility
(
    const TArray< FName > & LayerNames,
    const bool bIsVisible
)

Remarks

Changes visibility of the named layers to the provided state

Parameters

Parameter

Description

LayerNames

The names of the layers to affect

bIsVisible

If true the layers will be visible; if false, the layers will not be visible

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