Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
Include |
#include "Layers/LayersSubsystem.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp |
Attempts to get the ULayer Object of the provided layer name.
If true a valid ULayer Object was found and set to OutLayer; if false, a valid ULayer object was not found and invalid set to OutLayer
Parameter |
Description |
---|---|
LayerName |
The name of the layer whose ULayer Object to retrieve |
OutLayer[OUT] |
Set to the ULayer Object of the named layer. Set to Invalid if no ULayer Object exists. |