ULayersSubsystem::UpdateActorViewVisibility

Updates per-view visibility for the given actor in the given view

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h

Include

#include "Layers/LayersSubsystem.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp

Syntax

virtual void UpdateActorViewVisibility
(
    FLevelEditorViewportClient * ViewportClient,
    AActor * Actor,
    const bool bReregisterIfDirty
)

Remarks

Updates per-view visibility for the given actor in the given view

Parameters

Parameter

Description

ViewportClient

The viewport client to update visibility on

Actor

Actor to update

bReregisterIfDirty

[optional] If true, the actor will reregister itself to give the rendering thread updated information

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