ULayersSubsystem::UpdateAllActorsVisibility

Updates the visibility of all actors in the viewports

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h

Include

#include "Layers/LayersSubsystem.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp

Syntax

virtual bool UpdateAllActorsVisibility
(
    const bool bNotifySelectionChange,
    const bool bRedrawViewports
)

Remarks

Updates the visibility of all actors in the viewports

Parameters

Parameter

Description

bNotifySelectionChange

If true the Editor is notified of the selection change; if false, the Editor will not be notified

bRedrawViewports

If true the viewports will be redrawn; if false, they will not

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