ULayersSubsystem::UpdateAllViewVisibility

Updates the visibility for all actors for all views.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h

Include

#include "Layers/LayersSubsystem.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp

Syntax

virtual void UpdateAllViewVisibility
(
    const FName & LayerThatChanged
)

Remarks

Updates the visibility for all actors for all views.

Parameters

Parameter

Description

LayerThatChanged

If one layer was changed (toggled in view pop-up, etc), then we only need to modify actors that use that layer.

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