Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Layers/LayersSubsystem.h |
Include |
#include "Layers/LayersSubsystem.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Layers/LayersSubsystem.cpp |
virtual void UpdatePerViewVisibility
(
FLevelEditorViewportClient * ViewportClient,
const FName & LayerThatChanged
)
Updates the per-view visibility for all actors for the given view
Parameter |
Description |
---|---|
ViewportClient |
The viewport client to update visibility on |
LayerThatChanged |
[optional] If one layer was changed (toggled in view pop-up, etc), then we only need to modify actors that use that layer |