| UObject::PostEditUndo()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/MaterialEditor/MaterialEditorInstanceConstant.h |
Include |
#include "MaterialEditor/MaterialEditorInstanceConstant.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/PreviewMaterial.cpp |
virtual void PostEditUndo()
Called after applying a transaction to the object. Default implementation simply calls PostEditChange.