| FEdGraphSchemaAction
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/MaterialGraph/MaterialGraphSchema.h |
Include |
#include "MaterialGraph/MaterialGraphSchema.h" |
struct FMaterialGraphSchemaAction_NewNode : public FEdGraphSchemaAction
Action to add an expression node to the graph
Name | Description | ||
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UClass * |
MaterialExpressionClass |
Class of expression we want to create |
Name | Description | |
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FMaterialGraphSchemaAction_NewNode() |
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FMaterialGraphSchemaAction_NewNode |
Name | Description | ||
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SetFunctionInputType ( |
Sets the type of a Function input based on an EMaterialValueType value. |
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StaticGetTypeId() |
Simple type info. |
Name | Description | ||
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GetTypeId() |
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UEdGraphNode... |
PerformAction ( |
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. |