UMaterialGraphNode_Base::GetInputPins

Get all of the Input Pins

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/MaterialGraph/MaterialGraphNode_Base.h

Include

#include "MaterialGraph/MaterialGraphNode_Base.h"

Source

/Engine/Source/Editor/UnrealEd/Private/MaterialGraphNode_Base.cpp

Syntax

void GetInputPins
(
    TArray< class UEdGraphPin * > & OutInputPins
) const

Remarks

Get all of the Input Pins

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