| UMaterialGraphNode_Base::GetInputType()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/MaterialGraph/MaterialGraphNode_Base.h |
Include |
#include "MaterialGraph/MaterialGraphNode_Base.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/MaterialGraphNode_Base.cpp |
virtual uint32 GetInputType
(
const UEdGraphPin * InputPin
) const
Get the Material value type of an input pin