| UEdGraphSchema::DroppedAssetsOnGraph()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/MaterialGraph/MaterialGraphSchema.h |
Include |
#include "MaterialGraph/MaterialGraphSchema.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/MaterialGraphSchema.cpp |
virtual void DroppedAssetsOnGraph
(
const TArray< struct FAssetData > & Assets,
const FVector2D & GraphPosition,
UEdGraph * Graph
) const
Called when asset(s) are dropped onto a graph background.