| UEdGraphSchema::ForceVisualizationCacheClear()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/MaterialGraph/MaterialGraphSchema.h |
Include |
#include "MaterialGraph/MaterialGraphSchema.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/MaterialGraphSchema.cpp |
virtual void ForceVisualizationCacheClear() const
Forces cached visualization data to refresh