Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/MatineeExporter.h |
Include |
#include "MatineeExporter.h" |
void ExportBrush
(
ABrush * Actor,
UModel * Model,
bool bConvertToStaticMesh,
INodeNameAdapter & NodeNameAdapter
)
Exports the mesh and the actor information for a brush actor.