Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/MatineeExporter.h |
Include |
#include "MatineeExporter.h" |
void ExportLevelMesh
(
ULevel * Level,
bool bSelectedOnly,
INodeNameAdapter & NodeNameAdapter,
bool bSaveAnimSeq
)
Exports the basic scene information to a file.