UAnimationBlueprintEditorOptions

A configuration class used by the UAnimationBlueprint Editor to save editor settings across sessions.

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UAnimationBlueprintEditorOptions

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Preferences/AnimationBlueprintEditorOptions.h

Include

#include "Preferences/AnimationBlueprintEditorOptions.h"

Syntax

class UAnimationBlueprintEditorOptions : public UObject

Remarks

A configuration class used by the UAnimationBlueprint Editor to save editor settings across sessions.

Variables

Name Description

Public variable

uint32: 1

 

bHideUnrelatedNodes

If true, fade nodes which are not connected to the selected nodes

Constructors

Name Description

Public function

UAnimationBlueprintEditorOptions

(
    const FObjectInitializer& ObjectIn...
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss