UCascadeOptions

CascadeOptions

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Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Preferences/CascadeOptions.h

Include

#include "Preferences/CascadeOptions.h"

Syntax

class UCascadeOptions : public UObject

Remarks

CascadeOptions

A configuration class that holds information for the setup of Cascade. Supplied so that the editor 'remembers' the last setup the user had.

Variables

Name Description

Public variable

FColor

 

BackgroundColor

Public variable

uint32: 1

 

bCenterCascadeModuleText

If true, center the module name and buttons in the module box.

Public variable

uint32: 1

 

bShowFloor

Public variable

uint32: 1

 

bShowGrid

Public variable

uint32: 1

 

bShowModuleDump

Public variable

uint32: 1

 

bShowParticleCounts

Public variable

uint32: 1

 

bShowParticleDistance

Public variable

uint32: 1

 

bShowParticleEvents

Public variable

uint32: 1

 

bShowParticleMemory

Public variable

uint32: 1

 

bShowParticleTimes

Public variable

uint32: 1

 

bUseSlimCascadeDraw

If true, use the 'slimline' module drawing method in cascade.

Public variable

uint32: 1

 

bUseSpaceBarReset

Public variable

uint32: 1

 

bUseSpaceBarResetInLevel

Public variable

uint32: 1

 

bUseSubMenus

Public variable

int32

 

Cascade_MouseMoveThreshold

The number of units the mouse must move before considering the module as dragged.

Public variable

FColor

 

Emitter_Background

Public variable

FColor

 

Emitter_Selected

Public variable

FColor

 

Emitter_Unselected

Public variable

FColor

 

Empty_Background

Public variable

FString

 

FloorMesh

Public variable

FVector

 

FloorPosition

Public variable

FRotator

 

FloorRotation

Public variable

float

 

FloorScale

Public variable

FVector

 

FloorScale3D

Public variable

FColor

 

GridColor_Hi

Public variable

FColor

 

GridColor_Low

Public variable

float

 

GridPerspectiveSize

Public variable

FColor

 

ModuleColor_Beam_Selected

Public variable

FColor

 

ModuleColor_Beam_Unselected

Public variable

FColor

 

ModuleColor_Event_Selected

Public variable

FColor

 

ModuleColor_Event_Unselected

Public variable

FColor

 

ModuleColor_General_Selected

Public variable

FColor

 

ModuleColor_General_Unselected

Public variable

FColor

 

ModuleColor_Light_Selected

Public variable

FColor

 

ModuleColor_Light_Unselected

Public variable

FColor

 

ModuleColor_Required_Selected

Public variable

FColor

 

ModuleColor_Required_Unselected

Public variable

FColor

 

ModuleColor_Spawn_Selected

Public variable

FColor

 

ModuleColor_Spawn_Unselected

Public variable

FColor

 

ModuleColor_SubUV_Selected

Public variable

FColor

 

ModuleColor_SubUV_Unselected

Public variable

FColor

 

ModuleColor_Trail_Selected

Public variable

FColor

 

ModuleColor_Trail_Unselected

Public variable

FColor

 

ModuleColor_TypeData_Selected

Public variable

FColor

 

ModuleColor_TypeData_Unselected

Public variable

float

 

MotionModeRadius

The radius of the motion mode

Public variable

float

 

ParticleMemoryUpdateTime

Public variable

int32

 

ShowPPFlags

Public variable

int32

 

SlimCascadeDrawHeight

The height to use for the 'slimline' module drawing method in cascade.

Constructors

Name Description

Public function

UCascadeOptions

(
    const FObjectInitializer& ObjectIn...
)

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