| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Preferences/MaterialEditorOptions.h |
Include |
#include "Preferences/MaterialEditorOptions.h" |
class UMaterialEditorOptions : public UObject
A configuration class used by the UMaterial Editor to save editor settings across sessions.
Name | Description | ||
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uint32: 1 |
bAlwaysRefreshAllPreviews |
If true, always refresh all expression previews. |
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uint32: 1 |
bHideUnrelatedNodes |
If true, fade nodes which are not connected to the selected nodes |
|
uint32: 1 |
bHideUnusedConnectors |
If true, don't render connectors that are not connected to anything. |
|
uint32: 1 |
bLivePreviewUpdate |
If true, always refresh the material preview. |
|
uint32: 1 |
bRealtimeExpressionViewport |
If true, the linked object viewport updates in realtime. |
|
uint32: 1 |
bRealtimeMaterialViewport |
If true, the 3D material preview viewport updates in realtime. |
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uint32: 1 |
bShowGrid |
If true, render grid the preview scene. |
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uint32: 1 |
bUseUnsortedMenus |
If false, use expression categorized menus. |
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FavoriteExpressions |
The users favorite material expressions. |
Name | Description | |
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UMaterialEditorOptions ( |