UPhysicsAssetEditorOptions

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MacOS
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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UPhysicsAssetEditorOptions

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Preferences/PhysicsAssetEditorOptions.h

Include

#include "Preferences/PhysicsAssetEditorOptions.h"

Syntax

class UPhysicsAssetEditorOptions : public UObject

Variables

Name Description

Public variable

bool

 

bHideKinematicBodies

When set, disables rendering for kinematic bodies

Public variable

bool

 

bHideSimulatedBodies

When set, disables rendering for simulated bodies

Public variable

uint32: 1

 

bRenderOnlySelectedConstraints

Whether to only render selected constraints

Public variable

bool

 

bResetClothWhenSimulating

When set, cloth will reset each time simulation is toggled

Public variable

uint32: 1

 

bShowConstraintsAsPoints

Whether to draw constraints as points

Public variable

bool

 

bSolidRenderingForSelectedOnly

When set, turns opacity of solid rendering for unselected bodies to zero

Public variable

bool

 

bUpdateJointsFromAnimation

Lets you manually control the physics/animation

Public variable

bool

 

bUseGravityOverride

Toggle gravity override vs gravity scale

Public variable

float

 

CollisionOpacity

Opacity of 'solid' rendering

Public variable

EPhysicsAssetEd...

 

CollisionViewMode

View mode for collision in edit mode

Public variable

float

 

ConstraintDrawSize

Controls how large constraints are drawn in Physics Asset Editor

Public variable

EPhysicsAssetEd...

 

ConstraintViewMode

View mode for constraints in edit mode

Public variable

float

 

GravityOverrideZ

Gravity override used in the simulation

Public variable

float

 

GravScale

Scale factor for the gravity used in the simulation

Public variable

float

 

HandleAngularDamping

Angular damping of mouse spring forces

Public variable

float

 

HandleAngularStiffness

Angular stiffness of mouse spring forces

Public variable

float

 

HandleLinearDamping

Linear damping of mouse spring forces

Public variable

float

 

HandleLinearStiffness

Linear stiffness of mouse spring forces

Public variable

float

 

InterpolationSpeed

How quickly we interpolate the physics target transform for mouse spring forces

Public variable

int32

 

MaxFPS

Max FPS for simulation in PhysicsAssetEditor.

Public variable

EPhysicsAssetEd...

 

MeshViewMode

View mode for meshes in edit mode

Public variable

float

 

PhysicsBlend

Lets you manually control the physics/animation

Public variable

TEnumAsByte< EP...

 

PhysicsUpdateMode

Determines whether simulation of root body updates component transform

Public variable

float

 

PokeBlendTime

Time taken to blend from physics to animation.

Public variable

float

 

PokePauseTime

Time between poking ragdoll and starting to blend back.

Public variable

float

 

PokeStrength

Strength of the impulse used when poking with left mouse button

Public variable

EPhysicsAssetEd...

 

SimulationCollisionViewMode

View mode for collision in simulation mode

Public variable

EPhysicsAssetEd...

 

SimulationConstraintViewMode

View mode for constraints in simulation mode

Public variable

EPhysicsAssetEd...

 

SimulationMeshViewMode

View mode for meshes in simulation mode

Constructors

Name Description

Public function

UPhysicsAssetEditorOptions

(
    const FObjectInitializer& ObjectIn...
)

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