| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Preferences/UnrealEdOptions.h |
Include |
#include "Preferences/UnrealEdOptions.h" |
class UUnrealEdOptions : public UObject
Name | Description | ||
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bExpandClassPickerClassList |
If true, the list of classes in the class picker dialog will be expanded |
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CommandMap |
Mapping of command name's to array index. |
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TArray< struct ... |
EditorCategories |
Categories of commands. |
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TArray< struct ... |
EditorCommands |
Commands that can be bound to in the editor. |
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EditorKeyBindings |
Pointer to the key bindings object that actually stores key bindings for the editor. |
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NewAssetDefaultClasses |
The array of default objects in the blueprint class dialog |
Name | Description | |
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UUnrealEdOptions ( |
Name | Description | ||
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GenerateCommandMap() |
Generates a mapping from commnands to their parent sets for quick lookup. |
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GetExecCommand |
Attempts to locate a exec command bound to a hotkey. |
Name | Description | ||
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |