UUnrealEdOptions

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MacOS
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Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Preferences/UnrealEdOptions.h

Include

#include "Preferences/UnrealEdOptions.h"

Syntax

class UUnrealEdOptions : public UObject

Variables

Name Description

Public variable

bool

 

bExpandClassPickerClassList

If true, the list of classes in the class picker dialog will be expanded

Public variable

TMap< FName, in...

 

CommandMap

Mapping of command name's to array index.

Public variable

TArray< struct ...

 

EditorCategories

Categories of commands.

Public variable

TArray< struct ...

 

EditorCommands

Commands that can be bound to in the editor.

Public variable

UUnrealEdKeyBin...

 

EditorKeyBindings

Pointer to the key bindings object that actually stores key bindings for the editor.

Public variable

TArray< FClassP...

 

NewAssetDefaultClasses

The array of default objects in the blueprint class dialog

Constructors

Name Description

Public function

UUnrealEdOptions

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

GenerateCommandMap()

Generates a mapping from commnands to their parent sets for quick lookup.

Public function

FString

 

GetExecCommand

(
    FKey Key,
    bool bAltDown,
    bool bCtrlDown,
    bool bShiftDown,
    FName EditorSet
)

Attempts to locate a exec command bound to a hotkey.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

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