SAnimationCompressionSelectionDialog

Dialog to prompt user to select an animation compression settings asset.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/AnimationEditorUtils.h

Include

#include "AnimationEditorUtils.h"

Syntax

class SAnimationCompressionSelectionDialog : public SCompoundWidget

Remarks

Dialog to prompt user to select an animation compression settings asset.

Constructors

Destructors

Functions

Name Description

Public function Virtual

void

 

Construct

(
    const FArguments& InArgs,
    const FAnimationCompressionSelectio...
)

Public function

void

 

SetOnAssetSelected

(
    const FOnAssetSelected& InHandler
)

Sets the delegate handler for when an open operation is committed

Classes

Name

Description

Public struct

FArguments

Typedefs

Name

Description

FOnAssetSelected

Called from the Dialog when an asset has been selected.

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