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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/AnimationEditorUtils.h |
Include |
#include "AnimationEditorUtils.h" |
class SAnimationCompressionSelectionDialog : public SCompoundWidget
Dialog to prompt user to select an animation compression settings asset.
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SAnimationCompressionSelectionDialog() |
Name | Description | |
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~SAnimationCompressionSelectionDialog() |
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Construct ( |
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SetOnAssetSelected ( |
Sets the delegate handler for when an open operation is committed |
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Description |
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FArguments |
Name |
Description |
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FOnAssetSelected |
Called from the Dialog when an asset has been selected. |