| ITableRow | ||||||
| SBorder
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/SSkeletonWidget.h |
Include |
#include "SSkeletonWidget.h" |
class SAssetEntryRow : public SMultiColumnTableRow< TSharedPtr< FDisplayedAssetEntryInfo > >
Name | Description | ||
---|---|---|---|
|
TSharedPtr< FDi... |
DisplayedInfo |
|
|
TWeakObjectPtr<... |
RemapAsset |
|
|
SkeletonExportName |
Name | Description | ||
---|---|---|---|
|
Construct ( |
||
|
GetRemapMenuButtonText() |
||
|
TSharedRef< ... |
GetRemapMenuContent() |
|
|
OnAssetSelected ( |
||
|
OnShouldFilterAsset ( |
Name | Description | ||
---|---|---|---|
|
TSharedRef< ... |
GenerateWidgetForColumn ( |
Users of SMultiColumnTableRow would usually some piece of data associated with it. |
Name |
Description |
|
---|---|---|
|
FArguments |