SCreateAnimationAssetDlg::GetAssetName

Gets the resulting asset name

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/AnimationEditorUtils.h

Include

#include "AnimationEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/AnimationEditorUtils.cpp

Syntax

FString GetAssetName()

Remarks

Gets the resulting asset name

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