Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/SCreateAssetFromObject.h |
Include |
#include "SCreateAssetFromObject.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/SCreateAssetFromObject.cpp |
void Construct
(
const FArguments & InArgs,
TSharedPtr< SWindow > InParentWindow
)
Constructs this widget with InArgs