SCreateAssetFromObject::FArguments::AssetFilenameSuffix

The default suffix to use for the asset filename

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/SCreateAssetFromObject.h

Include

#include "SCreateAssetFromObject.h"

Syntax

WidgetArgsType & AssetFilenameSuffix
(
    FString InArg
)

Remarks

The default suffix to use for the asset filename

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