SCurveEditor::AddReferencedObjects

Since we create a [UFactory](API\Editor\UnrealEd\Factories\UFactory) object, it needs to be serialized

Windows
MacOS
Linux

Override Hierarchy

FGCObject::AddReferencedObjects()

SCurveEditor::AddReferencedObjects()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/SCurveEditor.h

Include

#include "SCurveEditor.h"

Source

/Engine/Source/Editor/UnrealEd/Private/SCurveEditor.cpp

Syntax

virtual void AddReferencedObjects
(
    FReferenceCollector & Collector
)

Remarks

Since we create a UFactory object, it needs to be serialized

Parameters

Parameter

Description

Ar

The archive to serialize with

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