| FGCObject::AddReferencedObjects()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/SCurveEditor.h |
Include |
#include "SCurveEditor.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/SCurveEditor.cpp |
virtual void AddReferencedObjects
(
FReferenceCollector & Collector
)
Since we create a UFactory object, it needs to be serialized
Parameter |
Description |
---|---|
Ar |
The archive to serialize with |