Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/SCurveEditor.h |
Include |
#include "SCurveEditor.h" |
struct FSelectedTangent
Used to track a key and tangent
Name | Description | |
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FSelectedTangent() |
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FSelectedTangent ( |
Name | Description | ||
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operator== ( |
Does the key and the arrival match ? |