FSelectedTangent

Used to track a key and tangent

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/SCurveEditor.h

Include

#include "SCurveEditor.h"

Syntax

struct FSelectedTangent

Remarks

Used to track a key and tangent

Variables

Name Description

Public variable

bool

 

bIsArrival

Indicates if it is the arrival tangent, or the leave tangent

Public variable

FSelectedCurveK...

 

Key

The Key for the tangent

Constructors

Name Description

Public function

FSelectedTangent()

Public function

FSelectedTangent

(
    FSelectedCurveKey InKey
)

Functions

Name Description

Public function Const

bool

 

IsValid()

If this is a valid Curve/Key

Operators

Name Description

Public function Const

bool

 

operator==

(
    const FSelectedTangent& Other
)

Does the key and the arrival match ?

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