| SWidget::OnMouseCaptureLost()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/SCurveEditor.h |
Include |
#include "SCurveEditor.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/SCurveEditor.cpp |
virtual void OnMouseCaptureLost
(
const FCaptureLostEvent & CaptureLostEvent
)
Called when this widget had captured the mouse, but that capture has been revoked for some reason.