SEditorViewport::CanToggleRealtime

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/SEditorViewport.h

Include

#include "SEditorViewport.h"

Source

/Engine/Source/Editor/UnrealEd/Private/SEditorViewport.cpp

Syntax

bool CanToggleRealtime() const

Returns

true if realtime can be toggled (it cannot be toggled directly if there is an override in place)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss