Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/SEditorViewport.h |
Include |
#include "SEditorViewport.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/SEditorViewport.cpp |
virtual bool IsCoordSystemActive
(
ECoordSystem CoordSystem
) const
true if the specified coordinate system the active one active