SGraphEditor::GetBoundsForSelectedNodes

Get Bounds for selected nodes, false if nothing selected

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/GraphEditor.h

Include

#include "GraphEditor.h"

Syntax

virtual bool GetBoundsForSelectedNodes
(
    class FSlateRect & Rect,
    float Padding
)

Remarks

Get Bounds for selected nodes, false if nothing selected

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss