SKeySelector::ProcessHeardInput

Assigns the heard input as the current key

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/SKeySelector.h

Include

#include "SKeySelector.h"

Source

/Engine/Source/Editor/UnrealEd/Private/SKeySelector.cpp

Syntax

FReply ProcessHeardInput
(
    FKey KeyHeard
)

Remarks

Assigns the heard input as the current key

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