| IAssetEditorInstance::GetEditorName()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/MiniCurveEditor.h |
Include |
#include "MiniCurveEditor.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/MiniCurveEditor.cpp |
virtual FName GetEditorName() const